A* is one of the most used algorithms used for pathfinding in games, being nothing more than an heuristic base Dijkstra it tends to give a faster solution if the heuristic is chosen correctly for the current graph. This particular implementation is in c++ and C#. Here is a link to my github page that […]
This is a XNA 3D Third Person Shooter I’ve made as my final College Project. The game consists on a DeathMatch style game, where you can play with friends trough a LAN connection, or play against simple AI Bots that will actively try to stock on weapons and if they see you will try to […]